JRichizzle
06-18-2004, 08:26 AM
In my worlds, I have lighting effects embedded in the VRML files that I exported from 3dsmax.
Does Vizard prefer to use its own lighting? I.e. is there less of a hit to performance when implementing lighting through Vizard as opposed to VRML?
Does Vizard prefer to use its own lighting? I.e. is there less of a hit to performance when implementing lighting through Vizard as opposed to VRML?