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View Full Version : 3DMAX 6 lights & Vizard 2.12


Karthi
12-22-2003, 08:32 PM
HI
I have used 3D max 6 to create my VR room. In my room, to create patterns on my walls, i use 'mr area omni' lights. But when i import my .3DS room into Vizard 2.12, none of the lights show up. What can i do as i really need the lights for my room to look realsitic, otherwise the textures just look like a cartoon.

Cheers
karthi

tobin
12-22-2003, 11:50 PM
You're actually best off using a format called OSG, and you can obtain a free Max exporter for the OSG format by following this url:

http://osgexp.vr-c.dk/documentation/HOWTO.htm

(actually, that url is a tutorial on using the exporter but from there you can find the download). Go through the tutorial and you'll see how lots of Max's material properties can be exported and used directly within Vizard.

Also, for real fancy lighting effects, you should take advantage of "texture baking" which Max supports very nicely. Here's a very good tutorial I've found describing how to do this in Max:

http://www3.sk.sympatico.ca/kelbeau/max2ued/html/9.html

(the basic idea with texture baking is you render lights, shadows, etc, and have Max create surface texture maps that include all these fancy rendered properties. Then, you export your model with all the effects added to your textures. When done right it's not a lot of extra work but the results are great.)

Finally, this link shows a Vizard tutorial world that utilizes texture baking:

http://www.worldviz.com/vizhelp/VizHelp.htm#When_to_use_them.htm

This will be made available in the upcoming 2.15 release.

Karthi
12-23-2003, 12:11 AM
thanks!!!